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Meanwhile, while there will still be some cross-generation games, more games slated to arrive in 2022 are being designed exclusively for the latest consoles. The PS5 and Xbox Series X|S are both setting records for their brands, with demand remaining high even as the semiconductor shortage is slated to continue until 2023, at the earliest. One thing that definitely won't be improving much next year is console availability. I expect most teams to still have an in-person studio focus for the most part but be more understanding and adoptive of accommodating employees' flexibility."
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"We've seen games experience a full year or more and some that did release during the pandemic launching in an unpolished state. "While some studios were able to seamlessly transition to fully work from home, many others struggled immensely," he explains.
"We've seen games experience a full year or more and some that did release during the pandemic launching in an unpolished state." Overall, we expect a hybrid approach to become the norm across video game development over the next few years."īenji agrees, although he's more cautious when it comes to larger games being developed by hundreds of employees. For employees, it allows for greater flexibility and the ability to work for companies beyond commuting distance. "This requires a strategic investment from studios in new equipment and solutions that can empower developers at home.
"The initial transition is still ongoing for many firms, but we are already seeing firms deliver large projects from complete remote environments and adopt a permanent work from home policy," Ahmad said. This is especially true of AAA veterans who are going independent, working in hybrid or remote setups at studios like Gravity Well and Wushu.
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Publishers and developers are no longer reeling in shock trying to figure out how to work from home or dealing with back-to-back lockdowns, meaning game development should be more stable throughout 2022 than in the past couple of years. While the beginning of 2022 is packed, there are plenty of huge games further out from Xbox Game Studios, PlayStation Studios, and various third-party publishers, including Bethesda Game Studios' Starfield, Sony Santa Monica's God of War Ragnarok and WB Games' Hogwarts Legacy.
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"It's possible we see yet more delays among key titles throughout the year just to give space for the competition of consumers' wallets," Benji explained, adding that he expects 2022 will be a "huge year for software sales" regardless. Benji points to the aforementioned February 2022 as an example of games that could be delayed not because they aren't ready, but because they need space away from each other. "It's possible we see yet more delays among key titles throughout the year just to give space for the competition of consumers' wallets."Īnother effect is just how densely packed some months will be. EA is shifting resources to bolster the Battlefield franchise, with Ripple Effect and a new Seattle-based studio developing future content for Battlefield 2042 and a larger Battlefield universe. We're seeing this shift to an ongoing approach across the board in major franchises, with Halo Infinite receiving extensive post-launch support in both multiplayer and the addition of rumored additional campaigns.