- #RPG MAKER MV YANFLY ADD WEAPON IMAGE TEXT CODE UPDATE#
- #RPG MAKER MV YANFLY ADD WEAPON IMAGE TEXT CODE PATCH#
- #RPG MAKER MV YANFLY ADD WEAPON IMAGE TEXT CODE CODE#
* move faster, but all of them will reach the destination at the same time. Objects that targets longer distance will * set a duration, the throw object movement will take this time no matter the * Duration in frames of the throwable object movement. The speed is not used if you set a duration to the throw. * Speed of the throwable object movement. * animaiton X : displays the animation id = X (requires the plugin * picture 'X' : displays the picture with filename = X. * weapon : displays an image based on the weapon notetag. * Image used to display the throwable object. * after : the throw is shown after the action battle animation. * during : the throw is shown at same time as the action battle animation. * before : the throw is shown before the action battle animation. * timing : the timing that the thowable object is shown. * All values except the type are opitional. * This tag adds a throwable object animation to the skill or item. * image: weapon|icon X|animation X|picture 'name' * Throw Object (for Skills, Items, Weapons and Enemies) * Victor Sant's original help file for VE_ThrowableObjects.js: * 71544-mcs-ve-throwable-objectsyep-battle-core-engine-patch/ * If you find any bugs or conflicts, report them on the official forum here: So if you have a creative use for post attack sequences, you can still * *You may add action sequences, but they will take place after the throwable * just fine if you don't want to use Weapon Animation. * There are plenty of other attack replace plugins out there that will work * You can get Yanfly's Weapon Unleash here: * skills to use when you want actor's to use throwable objects. * things, change an actor's basic Attack skill. Yanfly's Weapon Unleash let's you, among other * There is a simple workaround for this that actually gives you a lot more That would cause a conflict on a shared skill such as the basic * throw objects and when to use action sequences, as they cannot be used on the * need to configure each skill separately in order to tell RPG Maker when to use * However, when using Yanfly's Battle Engine Core with Throwable Objects, you * throwable object when using the Attack skill. * a weapon like a bow or gun that has throwable object tags would use the * to the basic Attack skill so that an actor equipped with * that were used without throwable objects. * With the standard Throwable Objects plugin, you could add throw tags to skills * yellow animations for certain hit, physical, and magical skills). * - Skills with throwable objects will no longer have cast animations (the * - You cannot use throwable objects with any skills used by enemies.
* - You cannot use action sequences with any skills that use throwable objects.*
#RPG MAKER MV YANFLY ADD WEAPON IMAGE TEXT CODE PATCH#
* This patch has the following limitations: * by enemies, add the following text to its notebox: * For any skill that uses throwable objects, and for any skill that will be used * Place this plugin below Yanfly plugins and below VE_BasicModule. Now patched to work with Yanfly Battle Engine Core. * v1.02p - Throwable object animations for skills and items. VE Throwable Objects with Yanfly Battle Engine Core Compatibility Patch Skills with throwable objects will no longer have cast animations. You cannot use throwable objects with any skills used by enemies. You cannot use action sequences with any skills that use throwable objects. Now every skill will only have one battle action and can use throwable objects if you want them to. Adding an empty action sequence to them using Yanfly's Action Sequences will eliminate the second battle action. To remove the compatibility issue from those skills, you have to use a workaround. After this first step, the compatibility issue will only be present on skills that you want to use throwable objects for. What this patch does is use a skill notetag to selectively execute a modified version of the Throwable Objects code. This includes any custom action sequences created using Yanfly's Action Sequences. The second is the battle action created by Yanfly's BEC. The first is a buggy version of the standard battle action with the Throwable Objects. So when the two plugins are installed together, two battle actions play out.
#RPG MAKER MV YANFLY ADD WEAPON IMAGE TEXT CODE CODE#
Yanfly's BEC removes that code and creates its own. Throwable Objects uses the standard battle action in MV's code. I've come up with a patch and workaround to make both plugins work together.
#RPG MAKER MV YANFLY ADD WEAPON IMAGE TEXT CODE UPDATE#
But an update from Yanfly broke that compatibility and Victor has prioritized other projects over Throwable Objects. Originally, Victor had made it compatible with Yanfly's Battle Engine Core. It looks and works great and it's a lot of fun to use. Victor Sant's Throwable Objects is quite an amazing plugin that adds thrown objects like arrows, bullets, boomerangs, bombs, and shurikens to RMMV's battle system. VE Throwable Objects with Yanfly Battle Engine Core Compatibility Patch v1.02p